A is for…
Moh0k and I talked a lot about what game would get the honour of our inaugural review. Ultimately it fell to Assassin’s Creed for a number of reasons:
- It’s a game that has already had a degree of contention surrounding the reviews it scored at release,
- It provides a great example for the way our reviews will work (determining a dollar value),
- It’s a game we’ve both already played and have different enough ideas about (although after reading Moh0k’s breakdown, maybe not so much) and,
- It starts with A
So, let’s not waste any more time.
Assassin’s Creed is very pretty; graphically the game excels, and that’s probably the first thing you’ll notice about it, just before the prolonged “training” portion of the game that you’re forced to play sit through. And from there, my impression of the game kept dropping.
AC came with a lot of hype, and a lot of preconceived ideas. Comparisons were being drawn to the Prince of Persia reboot (even Ubisoft got in on the act, and why not?), the true nature of the games story was being kept a secret, and what was the deal with all the futuristic looking designs for the game about a medieval assassin? The end product was very different to what I’d been sold on. The Prince of Persia similarities begin and end with wall running and the Middle Eastern architecture. GTA would have probably been a better option; flags are hidden packages, horses are cars, guards are cops and you’ve got to loose sight of them to drop your “wanted level” and it’s mostly sandbox/free roaming until you realise that it’s actually linear mission-based.
At the end of the day, the ‘future’ storyline is so much more interesting than the ‘past’ storyline but you’re left with more questions than answers and the bad aftertaste when you realise there’s a sequel or trilogy here before everything’s resolved and you’ll need to shell out at least twice again, plus it took me all of 8 hours to complete the game without any reason to ever start up the game again except to collect every last flag – a momentous task, to say the least, for which there is no other reward than the satisfaction of seeing “100/100”. It’s like buying a book only to discover you paid full hardcover price for a paperback prologue and the full book hasn’t actually been written yet.
That’s why Assassin’s Creed is worth
It’s a nice, very pretty, diversion, but ultimately lacks substance and longevity.